Tuesday, July 10, 2012

Cloud game or the end of the next generation of game consoles ...

This article is on Sony announced plans to spend $ 380 million acquisition of U.S. cloud gaming company Gaikai cloud game whether the end of the next generation of game consoles of some of the commentaries made on the future development of the cloud game and did not give a clear conclusion. The current generation of game consoles look a little old-fashioned, but there are indications that the end of 2013 the replacement of the PlayStation or Xbox, there may be turned out. But the interesting thing of this Zhou Fasheng may change the views of the host vendor for their hardware and software services: Sony announced plans to spend $ 380 million acquisition of U.S. cloud game company Gaikai.Of course, the rumors about the new game console hardware, chips and specifications only when it is really released will be confirmed. All signs that we see the older generation of game consoles are doing the same type of hardware development work - including improving performance, the introduction of next-generation CPU and GPU to improve the gameplay and graphics capabilities. But if I were Microsoft and Sony, at least for now, I'm not sure I will be optimistic of a strong host to enhance its new gaming platform. In fact, I will do the opposite, as simple as possible to develop a host, and then all things related to the performance and image to the cloud to deal with.Sony's acquisition GaiKai may cloud the game will be the rise of an aura. But for many people, probably do not know GaiKai do: the Gaikai provide cloud gaming service lets players need to play on the big game with high-performance host, currently supports 40 a variety of popular console games. Players can simply use a home receiving equipment to receive game content and data information from the cloud, joystick, controller and other equipment operating information will be fed back into the cloud, the host of the game is the cloud server thousands of miles away. In other words, we use ordinary notebook or even a browser for mobile phones, tablet PCs and other devices can play PS3 games do not have to consider whether to have the game console, truly anytime, anywhere to play the PlayStation. But I think the host GaiKai on Sony's upcoming next-generation will be even greater.Cloud game console is still mute box, because it requires a more intelligent networkThe console manufacturers have been relying on the razor / razor blade sales to sell their game system launch their hardware systems: almost at a loss, then make money back by selling games and authorization to the loss of long term . Console makers in order to meet consumer demand, they have to invest large funds in the latest hardware products to enhance the user's gaming experience in the short term for the game host CPU and GPU upgrade cost is of course a relatively high But over time, games and authorization from the profits sufficient to cover such costs. Generally speaking, it is almost a trend of the game console industry.If these companies do not need local hardware to handle the game and in turn how this burden to the cloud? To be honest, the cloud game is not a more revolutionary, because there are now many companies are beginning to do so. Like GaiKai.OnLive so allows you to play a variety of cloud games cloud service in your computer, mobile phone, and of $ 99 OnLive streaming game box above, these companies also plan to have some networked TVs and other devices to support their services.Of $ 99 OnLive streaming game box is very appealing to me, and I think it can be Microsoft and Sony to launch the next generation of the host is a good reference.For now, the cloud idea of ??the game is still more science fiction. The reason is simple, our speed is not fast enough. Gaikai official release of information indicated to play the cloud game speed demand for the downstream speed of 5Mbps or more, there are some games just need to 3Mbps downstream speeds. 5M of downlink speed is not too much, but here is the downstream speed access to your network Gaikai server connection, for many people, or speed to meet the requirements or there is a certain network connection hurdles, even if they can meet the speed requirements of 5M, using Gaikai not able to open the other occupy speed applications. Therefore, even if the bandwidth of broadband users has reached the standard 5M Gaikai still let you try again.Therefore, in order to achieve non-host of the cloud of electronic games, we also need to wait for the further development of network infrastructure services.The problems facing cloud computing-based gameIf all of the game process into the cloud, users need only through computers, mobile phones or other devices can play all kinds of large game, such an approach in the short term will no doubt significantly reduce the sales of all kinds of game consoles, but it ignores a lot of game consoles are selling at a loss. When no one in the first few years of introduction of new games hardware will be able to profit. Of course, who introduced a host can maintain a stable network connectivity and graphics capabilities, and the price is very reasonable, compared to high-performance host GodBox299 the price it will be quite competitive.But the biggest problem is the existing network architecture and can not be the perfect support cloud computing-based games, we have to face such a situation: even if a lot of players agree with Xbox Live players still DSL network connection speed troubled DSL connection does not support the cloud game HD quality display. Since it is a cloud services, network connection status is bound to have an impact on quality of service.More importantly, no one can prove that the cloud computing-based games can really scale development. Although OnLive several millions of users, but compared to the Xbox Live Day landing the number of users, pales. The type of computing power must serve the millions of players at the same time the game is a big problem. Compared to Sony's acquisition of GaiKai it, Microsoft may be faster than Sony go step by the software giant has been on the Microsoft Azure, a huge virtual cloud computing platform to support the future of the cloud game. For Sony, this is a huge investment but only in order to obtain the infrastructure to prepare to support the cloud game.Finally, the potential cost of the cloud game will eventually be passed on to consumers, network service providers to introduce a tiered broadband plan, users will need to pay more broadband usage fees. Cloud game requires high-definition display, this also means that even for some casual gamers every month to produce more a lot of bandwidth usage, but Microsoft and Sony will not stand up and pay for the bandwidth costs of the cloud gaming customers. In case someday network service providers Caimixinqiao users to take traffic accounting, open up a RPG game of the dozens of hours may have to pay as much as the prices of PS4 host Internet access charges, so to say, buy a host or more insurance.New business models for new playersAt the same time, the number of potential low-cost game console into the cloud gaming platform may open a whole new customer market, especially the price of less than $ 100 will be very competitive, and the potential host companies to enter the cloud gaming industry will be prompted Microsoft and Sony had to develop is not entirely dependent on its host game services to compete with these vendors.The game as a streaming service instead of buying a variety of games and also create a potential new business model. Xbox Live membership fees, subscription game is the same, you can get free game, but you need to pay a certain amount of membership fee per month, and all this for the MMORPG (massively multiplayer online role-playing game) game is not new. Does not require the physical download or send the game discs to consumers, for the cloud game subscription service may become more popular.I believe that Microsoft and Sony are already involved in efforts to launch their next-generation game console, I just want to say, this next-gen consoles do not have to be high performance or expensive, perhaps as long as the cloud game, especially if they want to low cost access to more users, then push the cloud game sooner rather than later.Let us imagine, to tell you when the next year (perhaps that is 2013), the E3 games show, Sony held a the PS4 conference spokesman introduce the PS4 and PS4 games: \"open your PS3 Gaikai, to find the latest games. Yes, this is the PS4 games; Yes, your PS3 as a PS4. \"Perhaps the cloud game existing host does not have great impact, but from Microsoft and Sony other host giant began to expand the layout can be seen that the future prospects for the development of the cloud game is still quite large, but the cloud game in the end can not be the end of the next generation of game consoles would have left time to confirmed in the cloud game.Source: Lei Feng network

Source: http://www.mxace.com/cloud-game-or-the-end-of-the-next-generation-of-game-consoles.html

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